The vertices of the quadrilateral are first rotated at 90 degrees clockwise and then they are rotated at 90 degrees anti-clockwise, so they will retain their original coordinates and the final form will same as given A= $(-1,9)$, B $= (-3,7)$ and C = $(-4,7)$ and D = $(-6,8)$. For rotations of 90, 180, and 270 in either direction around the origin (0, 0), there are formulas we can use to figure out the new points of an image after it has been rotated. If a point is given in a coordinate system, then it can be rotated along the origin of the arc between the point and origin, making an angle of $90^$ rotation will be a) $(1,-6)$ b) $(-6, 7)$ c) $(3,2)$ d) $(-8,-3)$. In other words, switch x and y and make y negative. Let us first study what is 90-degree rotation rule in terms of geometrical terms. If you have a point on (2, 1) and rotate it by 90 degrees, it will end up at (-1, 2) When you rotate by 90 degrees, you take your original X and Y, swap them, and make Y negative. This section covers common examples of problems involving geometric rotations and their step-by-step solutions. The most common rotations are 180 or 90 turns, and occasionally, 270 turns, about the origin, and affect each point of a figure as follows: Rotations About The Origin 90 Degree Rotation When rotating a point 90 degrees counterclockwise about the origin our point A (x,y) becomes A' (-y,x).
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